Last Spring, my new yearbook company representative mentioned that one of her other school’s used Aurasma in their yearbook to make the pictures come to life. Since I was a bit overwhelmed with yearbook issues, end of the year responsibilities at school, and starting a May term class, I kept it in the back of my mind, but did not look into it any further. A few weeks ago, she sent me information about using Aurasma, but beginning of the year paperwork and yearbook staff building allowed me to put off looking into Aurasma. When this class started, I was reminded of Aurasma and how we could use augmented reality in the classroom, not just for the yearbook, but for all subjects.
Aurasma is an app that allows a picture to come to life by being scanned. My mind started running with the possibilities for teachers to use this in their classrooms. Here are some ideas I had:
Art-students could scan their pictures they created and add a video overlay of the students explaining the artwork.
Math-students could scan specific problems, then add a video overlay of them explaining how to do the problem.
Science-students could scan a picture of a project, then add a how to explaining how the project works.
Social Studies-students could scan a picture they created depicting a specific event in history, then explain the event based on an extended response question.
Reading-students could scan a picture of the book, then do a video book report.
Writing-students could create a picture to go with their writing to scan, then tell the story in a video.
Music-students could scan a picture of an instrument or song title, then add a video of the actual music being performed by them.
PE-students could scan a picture of a sport, then create a video of the students explaining the rules.
Practical Living-students could create posters to put around the school related to drug abuse, then create a video that detailed why not to use drugs.
Augmented Reality reminds me of QR codes, but it allows the pictures to almost come to life in front of the student with a device. Below is the module I created for augmented reality.
Technology Module: Augmented Reality
What is augmented reality?
Augmented Reality (AR) is when your device shows a different reality on the device of the screen that is actually being shown in real life. AR content can be seen by scanning or viewing a trigger image with a mobile device. The trigger image then shows a different reality on the screen as though it is happening in the real world, but can only be seen through the device. This is becoming popular in educational and social settings with advertisements, games, and products having the augmented reality aspect.
You will create a product of augmented reality using the Aurasma app (Apple & Google Play) based on a lesson you would do with your students.
Step by Step Process:
- Develop a lesson idea for an augmented reality project that your students could create.
- Take a photo, draw a picture, or create an image on the computer that will be the “trigger” image for your project. The image should be related to the lesson.
- Create a video explaining the picture related to the content (Book talk, explanation of math equation, description of scientific process, discussion of historical event, examination of an art piece, etc.) You can edit the video or use the first take video.
- Create a free Aurasma Go to https://studio.aurasma.com/register, or create an account using the app on your device. Create an appropriate username as parents, students, and other educators could see this. Username is case sensitive.
- Create new Aura by clicking on the + in the upper right corner.
- Upload your photo, or take the photo.
- Upload your overlay video. Make sure that you make the video public, or only you will be able to see the AR content.
Demonstration of Aurasma
8. Finalize the project, and then use your device to hold over the picture to watch the video, by pushing the button on the bottom of the “Discover Auras” page.
9. To share with others, they should search for your channel by name (case sensitive) to follow you to scan your photos to see the augmented reality content. The device and web version do not sync well, so if you upload from your computer, you might also need to go into the search on your device to follow the channel.
Students, parents, and teachers will enjoy using and sharing this tool.
Submitting the assignment:
- Turn in a description of your lesson with standards.
- Submit the picture you used for the project along with your username for the Aurasma channel.
- Reflect on how you think this could be used in your classroom.
|Scoring Rubric for Projects:
||1 = Needs Much Improvement
||2 = Needs Some Improvement
||3 = Good or Acceptable
||4 = Excellent
||Little reflection on how to use in the classroom.
||Some reflection with how to use in the classroom with a few examples listed.
||Reflects on how to use in the classroom with some examples listed and brief explanation.
||Thoroughly reflects on how to use in the classroom with multiple examples explained and linked to specific content.
||Picture and video do not relate to one another or topic.
||Picture or video does not relate to one another or topic.
||Picture and video relate to one another and the topic.
||Picture and video relate and enhance the topic connecting to specific standards.
|Use of technology
||Aura does not work.
||Aura works, but bad quality of video or picture.
||Aura works with good quality, but difficult to find username/ channel.
||Aura works with good quality. Easy to find username to follow the channel.
||Identifies a general topic but demonstrates little or no awareness of purpose or audience.
|Identifies a generalized purpose or audience but does not maintain focus on both.
||Adequately establishes focus on the intended audience and purpose, but may not consistently maintain this focus, losing sight of audience or purpose on occasion.
|Establishes and maintains focus on audience and purpose and effectively engages the audience by providing relevant background information necessary to anticipate its needs.